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Starts 30 Oct 19:00

Organizer: Inkonst

Kallelse continues with it’s second concert of the season, with 3 artists exploring robotics, physical movement controls and game engine physics simulations as tools of live musical expression. Josefina Maro (AR) + Quentin NOLOT (FR) + Matthew D Gantt (US)

Kallelse is a concert series for artists pushing the borders of electronic live performance. Artists have been selected from an open call of over 200 applicants to present their highly unique and fascinating works.

The artists of the evening introduce themselves as follows:

JOSEFINA MARO (AR) OPILION -Work in progress- is a live performance by Argentinian artist Josefina Maro. This work explores the relationship between her body and a robotic device as a cute and creepy collaboration between creatures. The device, that was brought to life by Salvador Marino, triggers the soundscape of this phantasmagoric experience. https://www.instagram.com/josef1n4._/

QUENTIN NOLOT (FR) Quentin Nolot is a French artist-designer based between Paris and Berlin. He discovered his style by blending musical hardware with various software to create unique renders, particularly for installations and performances, sound design, and music composition. He has also started to build tools such as instruments and customized MIDI controllers. His work continually redefines and questions our relationship with the digital sphere, notably by eliminating standard interfaces, gathering data based on human movements and activities, and using it as a source of control and modulation. This approach democratizes the use of certain software by providing tools that simplify user interaction https://www.instagram.com/skinny.bouddha/

MATTHEW D GANTT (US) Matthew D. Gantt is an artist, composer, and educator based in Troy, NY. His practice focuses on sound in virtual spaces, generative systems facilitated by idiosyncratic technology, and digital production presets as sonic readymades. Music in the Shape of a Sphere is a performance for digital sound objects, virtual sonic landscapes, and spatial audio. Using real-time game engine simulation in conjunction with procedural sound and sequencing, this work explores immersive digital space as a kind of integrated compositional medium, rather than as electronic music with unrelated visual accompaniment, or a cinematic film with pre-composed soundtrack. The materials in this piece have developed across a two-year period of experimentation, manifesting as WebVR installations, single-channel video works, kinetic software sculptures and similar before being activated in the performance iteration of this work. https://www.instagram.com/gan.tttt/

Kallelse is made possible with support from Malmö Stad

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